#ifndef CAMERA_H
#define CAMERA_H

#include <Windows.h>

class Camera {
public:

	Camera();
	~Camera();

	int Initialize();

	void HandleInput();
	void UpdatePosition();


	FLOAT x,y,z;
	FLOAT lookatX, lookatY, lookatZ;
	FLOAT xVel, yVel, zVel;

	int followEntityId;

private:


};

#endif